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Medium
Replicated
UE5

Character ragdoll uses incorrect gravity and head detaches/lagging after death and on fast vehicle movement

Description

In GALIA Mission 1 (The Jungle) on DEV build 83583, when the player dies on foot the character ragdoll appears to be affected by an incorrect/global gravity direction, causing the body to fall sideways or toward a non-local gravity. The character also appears decapitated (head detached). In the same build, when riding a motorcycle at high speed, the head visually lags behind the body, briefly separating and then snapping back. After respawn, the incorrect gravity continues to affect the character briefly, then switches to the correct environment gravity a few moments later. Reported as a minor visual issue but occurs consistently and is reproducible/replicated.

Game Location

Category

GALIA

Mission

Mission 1 Jungle

Steps to Reproduce
  1. Launch DEV83583 and start GALIA Mission 1: The Jungle.
  2. Die on foot in the mission area (e.g., from enemy damage or fall damage).
  3. Observe the ragdoll fall direction and whether the head detaches from the body.
  4. Respawn and observe gravity behavior for the first few seconds after respawn (before it returns to normal).
  5. Mount the motorcycle and drive at high speed.
  6. Observe whether the head lags behind/separates briefly from the body and then snaps back.
Expected Result

On death, the ragdoll should use the local/environment gravity direction consistently and the character mesh should remain intact (no head detachment). After respawn, the character should immediately use the correct local gravity. While driving a motorcycle, the character body parts should remain rigidly attached with no head lag/separation.

Media Attachments

Images (2)

Original Report
-Galia mission 1 The Jungle IN DEV VERSION 83583. When dying almost anywhere on foot, gravity changes and the body falls to one side or into a "general gravity" that is present in all environments and only affects the character upon death. Additionally, the head detaches from the character as if they were separate parts. In this latest version, there are problems with this: when getting on the motorcycle and moving quickly, the character's head lags behind the rest of the body, separating for a moment and then returning to the correct position. When you die, the character falls decapitated.
Upon respawning, this gravity is affecting the character, and a few moments after respawning, the gravity changes to that of the environment you are in. This problem could cause bigger bugs in the future. It's a minor visual bug; it happens all the time and is replicated.
Quick Edit

Developer access only

Metadata

Classification

Physics

Version

DEV83583

Frequency

Always

Source

AI Analysis

Original Language

English

Impact Score

50
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