Players see inconsistent ship destruction/danger state simultaneously (desynced world state)
Report states that in HOLOSIM Chapter 2 v1.2.10, different players can see different states at the same time. When one player destroys ships to remove danger so their faction can continue mining, other players still see the danger/ships present. This indicates the shared world/combat resolution state is not synchronizing consistently across clients.
Category
HOLOSIM
Season
Chapter 2
- Have Player A and Player B observe the same location/event where hostile ships/danger is present (same star system/area).
- Player A engages and destroys the ships to clear the danger so mining can proceed.
- Without refreshing, have Player B check the same location/event state.
- Observe that Player B still sees the ships/danger active while Player A sees it cleared.
All players should see the same synchronized world state. After ships are destroyed/cleared, the danger indicator and ships should disappear for all players consistently within a short, predictable update window.
Images (2)
HOLOSIM Chapter 2 v1.2.10 Release In the screenshots, you can see that each player sees different things at the same time. Consequently, if you destroy ships so your faction can continue mining, the danger remains for the other players because everyone sees different things...
Developer access only
Classification
Backend Sync
Version
v1.2.10
Frequency
Sometimes
Source
AI Analysis
Original Language
English
Impact Score
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