Combat mode UI rapidly desynchronizes; destroyed fleets appear alive and dock/undock status is incorrect until refresh
In combat mode, the information shown is not accurate and desynchronizes quickly. Fleets that are already destroyed can still appear as alive/present, causing the player to waste ammunition and time attacking non-existent targets. Enemies/fleets that dock/undock or enter/leave combat are not reflected correctly in the UI, leading to situations where ships appear to die while the UI behaves inconsistently (described as similar to 'being immortal'). The player currently needs to refresh the page (F5) to see updated/real information. Player recommends increasing dock/undock cooldown by 5–10 seconds during attacking/repairing and fixing synchronization so the UI always shows real-time state.
Category
HOLOSIM
Season
Chapter 1
- Open https://holosim.staratlas.com/ and enter Combat mode in/near an active engagement.
- Observe enemy and/or allied fleets during rapid state changes (targets being destroyed, fleets docking/undocking, fleets entering/leaving combat).
- Continue attacking/repairing while the engagement is ongoing and watch the combat UI target list and fleet statuses.
- Notice that some fleets remain shown as alive/present after being destroyed or after leaving, and that accurate state only appears after refreshing the browser (F5).
Combat mode should continuously reflect authoritative server state: destroyed fleets should disappear or be marked destroyed immediately, dock/undock and enter/leave events should update promptly, and players should not spend ammunition/time on targets that no longer exist. No manual refresh should be required to get correct data.
Title: combat mode Description: in combat mode it does not show real information, it desynchronizes very quickly, dead fleets appear as if they are alive but they are not there and you spend ammunition or time, ships that use dock/undock directly or load them and you see that you die "this and being immortal It's the same" recommendation: when attacking/repairing, increase the dock/undock CD by 5 or 10 seconds correct synchronization errors that give real data and the enemies that enter and leave appear, do not have to restart by pressing F5 to have the updated information Game Version: v1.2.12
Developer access only
Classification
Backend Sync
Version
v1.2.12
Frequency
Sometimes
Source
AI Analysis
Original Language
English
Player Name
Q Draco
Impact Score
No comments yet
Sign in to leave a comment