Priority Summary
Developer-facing priority breakdown
High Frequency Issues Detected
Fix immediately - crashes, blockers, exploits
Players randomly become immune to bullet damage in Shooter matches; server may crash after several rounds
Network
NOVA Station (GALIA) crashes when dragging pistol from inventory to equip; upgrades fail while pistol is equipped
Crash
NOVA Station: Player stuck on death/loading screen after Airbike destruction
Progression
Outpost 244: Game becomes unresponsive (freeze/no crash) when enemies start firing
Performance
Jetpack (Jetie Suns) intermittently fails to activate when pressing Space in Lumanite Cave and lava lake jumps, causing lava death and progress loss
Controls
Mission 1 Jungle: Reactor interaction consumes Lumanite Cell and breaks all F interactions until restart
Mission Logic
Galia: Scanned mineable resource nodes despawn when player approaches (~600m), blocking planetary mining
Progression
Next sprint - major system issues
No XP/weapon XP or INK granted after completing a match (Racing or Shooter)
Progression
Some racers appear to move at excessively high speed and overtake instantly
Network
GALIA tutorial: objective UI and subtitles sometimes do not appear, leading to repeated restarts
UI
Disconnected on level up results in missing INK rewards and XP INK payout
Progression
Ship hitbox/aim-assist target point is offset; shots hit shields visually but deal no damage
Combat
Alt+Tab causes ship and marker to desync and fly/spin off-map temporarily in Siege (LAR-4)
Network
Some racers appear to have abnormally high speed and rapidly overtake others
Network
Some racers gain unusually high speed and overtake impossibly fast
Network
Mission 1 Jungle: Turrets detect and reacquire player through walls and deal excessive damage
AI
Player credits reset to zero unexpectedly on NOVA Station
Progression
NOVA Station shop stock counter does not decrease after purchasing resources
UI
Boreas: Stairs with handrails cannot be climbed; players can get stuck in door frames
Physics
Boreas: Gravity changes to incorrect value after exiting ship on planetary surface
Physics
Bouvi Station turrets do not engage or fire at player
AI
Norshoul Station turrets do not engage or fire at player
AI
Outpost 244: NPCs with automatic weapons have overly accurate aim at long range
AI
Arcol Station turrets never engage or fire at player
AI
Claim Stake hub marker points to random space location; hub/modules misaligned and terrain resets after leaving
Progression
ESC opens menu instead of exiting build mode, leaving player stuck in build/CS view
UI
Backlog - monitor frequency
NOVA Station: Ammo purchase deducts credits but does not grant ammo
Progression
NOVA Station: Failed missions cannot be deleted from mission journal after confirmation
UI
Bouvi Station gravity volume too weak/inconsistent; ship pulled toward planet when switching to hover
Physics
Norshoul: Crystal materials produce blinding glare/reflection
Rendering
Arcol: Female NPC neck stretches forward / head offset (deformation)
Rendering
Character ragdoll uses incorrect gravity and head detaches/lagging after death and on fast vehicle movement
Physics