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Medium
Needs Verify
UE5

Norshoul: Crystal materials produce blinding glare/reflection

Description

In Mission 3 (Norshoul Station), some crystal objects produce excessive glare/reflection when hit by light, becoming blindingly bright. Similar over-brightness can also occur during certain animations such as scanning or mining asteroids. Occurs across different stations/environments, not limited to a single room.

Game Location

Category

GALIA

Maps

Norshoul Station

Mission

Mission 3 Norshoul Station

Steps to Reproduce
  1. Launch GALIA and start Mission 3 Norshoul Station.
  2. Enter the main room.
  3. Look directly at crystal objects from multiple angles and distances and observe their brightness as they reflect light.
  4. Trigger scanning or mining animations (if available) and observe if the same over-bright glare occurs during VFX/animation playback.
Expected Result

Crystals and related VFX should reflect light with a controlled specular/emissive response and should not bloom into a blinding white glare.

Media Attachments

Images (1)

Original Report
๐Ÿž Norshoul โ€“ Blinding light on crystals

๐Ÿ”„ Status: Needs Verification
๐ŸŸก Severity: Medium
๐ŸŽฎ Game: UE5
๐Ÿท๏ธ Classification: Visual
๐Ÿ“ Category: GALIA
๐Ÿ“‹ Version: DEV 83581

๐Ÿ“„ Description:
Some crystals produce excessive glare.
Some crystals produce an excessive reflection or shine when reflecting light, to the point of becoming a blinding light. It happens with some crystals in different stations/environments

It also happens with some animations, for example when scanning or mining asteroids.

๐Ÿงช Steps:

Enter main room.
Look at crystals.

๐Ÿ’ก Solution:
Adjust emissive intensity.
Quick Edit

Developer access only

Metadata

Classification

Rendering

Version

DEV 83581

Frequency

Sometimes

Source

AI Analysis

Original Language

English

Impact Score

42
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