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Medium
Needs Verify
UE5Norshoul: Crystal materials produce blinding glare/reflection
Description
In Mission 3 (Norshoul Station), some crystal objects produce excessive glare/reflection when hit by light, becoming blindingly bright. Similar over-brightness can also occur during certain animations such as scanning or mining asteroids. Occurs across different stations/environments, not limited to a single room.
Game Location
Category
GALIA
Maps
Norshoul Station
Mission
Mission 3 Norshoul Station
Steps to Reproduce
- Launch GALIA and start Mission 3 Norshoul Station.
- Enter the main room.
- Look directly at crystal objects from multiple angles and distances and observe their brightness as they reflect light.
- Trigger scanning or mining animations (if available) and observe if the same over-bright glare occurs during VFX/animation playback.
Expected Result
Crystals and related VFX should reflect light with a controlled specular/emissive response and should not bloom into a blinding white glare.
Media Attachments
Images (1)
Original Report
๐ Norshoul โ Blinding light on crystals ๐ Status: Needs Verification ๐ก Severity: Medium ๐ฎ Game: UE5 ๐ท๏ธ Classification: Visual ๐ Category: GALIA ๐ Version: DEV 83581 ๐ Description: Some crystals produce excessive glare. Some crystals produce an excessive reflection or shine when reflecting light, to the point of becoming a blinding light. It happens with some crystals in different stations/environments It also happens with some animations, for example when scanning or mining asteroids. ๐งช Steps: Enter main room. Look at crystals. ๐ก Solution: Adjust emissive intensity.
Quick Edit
Developer access only
Metadata
Classification
Rendering
Version
DEV 83581
Frequency
Sometimes
Source
AI Analysis
Original Language
English
Impact Score
42
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