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HOLOSIM

Aggressive Patrol stops attacking after ~1 hour (possible dead target awaiting confirmation)

Description

When using Aggressive Patrol mode, fleets can become inoperable and stop attacking after being left running for about an hour. The reporter suspects the patrol logic gets stuck when an enemy initiates an attack but is already dead (killed by another player) and the fleet is left waiting for an attack/confirmation state that never resolves. In the provided context, multiple fleets ended up docked or rescued instead of continuing patrol/attacks.

Game Location

Category

HOLOSIM

Season

Chapter 3

Steps to Reproduce
  1. Open https://holosim.staratlas.com/ and log in.
  2. Select multiple fleets and start NPC Patrol in Aggressive mode.
  3. Leave the game running (or return later) for ~1 hour while other players are active in the same area.
  4. Observe that some fleets stop initiating attacks and appear stuck/inactive instead of continuing to engage targets.
Expected Result

Aggressive Patrol should continuously acquire valid targets and keep attacking, and it should gracefully recover if a selected target is no longer valid (e.g., already killed by another player).

Original Report
Title: aggressive patrol stuck
Description:
Ideally, we should be able to use aggressive patrol mode without three of the four fleets becoming inoperable after an hour. Is there a bug related to the moment when the enemy attacks but is already dead and awaiting attack confirmation
Here's an easy solution: an automatic restart in the Patrol script itself, for example, every 5-10 minutes to prevent it from getting stuck.
For example, last night I left my patrol fleets on aggressive mode, and to my surprise, they stopped attacking... but this glitch in the only NPC mode rarely happens, so it's probably a bug related to other players killing your fleet before your attack can be carried out.

Game Version:v1.2.25
Quick Edit

Developer access only

Metadata

Classification

Combat System

Version

v1.2.25

Frequency

Sometimes

Source

AI Analysis

Original Language

English

Player Name

Q Draco

Impact Score

52
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