Aggressive Patrol stops attacking after ~1 hour (possible dead target awaiting confirmation)
When using Aggressive Patrol mode, fleets can become inoperable and stop attacking after being left running for about an hour. The reporter suspects the patrol logic gets stuck when an enemy initiates an attack but is already dead (killed by another player) and the fleet is left waiting for an attack/confirmation state that never resolves. In the provided context, multiple fleets ended up docked or rescued instead of continuing patrol/attacks.
Category
HOLOSIM
Season
Chapter 3
- Open https://holosim.staratlas.com/ and log in.
- Select multiple fleets and start NPC Patrol in Aggressive mode.
- Leave the game running (or return later) for ~1 hour while other players are active in the same area.
- Observe that some fleets stop initiating attacks and appear stuck/inactive instead of continuing to engage targets.
Aggressive Patrol should continuously acquire valid targets and keep attacking, and it should gracefully recover if a selected target is no longer valid (e.g., already killed by another player).
Title: aggressive patrol stuck Description: Ideally, we should be able to use aggressive patrol mode without three of the four fleets becoming inoperable after an hour. Is there a bug related to the moment when the enemy attacks but is already dead and awaiting attack confirmation Here's an easy solution: an automatic restart in the Patrol script itself, for example, every 5-10 minutes to prevent it from getting stuck. For example, last night I left my patrol fleets on aggressive mode, and to my surprise, they stopped attacking... but this glitch in the only NPC mode rarely happens, so it's probably a bug related to other players killing your fleet before your attack can be carried out. Game Version:v1.2.25
Developer access only
Classification
Combat System
Version
v1.2.25
Frequency
Sometimes
Source
AI Analysis
Original Language
English
Player Name
Q Draco
Impact Score
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