BugNexus
Back to Bugs
High
Replicated
UE5

Ship hitbox/aim-assist target point is offset; shots hit shields visually but deal no damage

Description

In DOGFIGHT SIEGE on LAR-4 (and reportedly also in RACING when weapons were enabled), the effective hit location/target marker appears offset from the ship model. Players report that even when the target ship is stationary, shots auto-aim above the ship because the aim point/hitbox is positioned in front of the ship (and for the 'X5' specifically, front-bottom near the front arms during the arm-movement animation). As a result, only a small point at the front of ships reliably takes damage; impacts that visually hit the ship/shields often register no damage.

Game Location

Category

DOGFIGHT

Mode

SIEGE

Maps

LAR-4

Steps to Reproduce
  1. Launch DOGFIGHT → SIEGE on the LAR-4 map in Live 2026.02.26.117.
  2. Engage an enemy ship (report mentions issue is most noticeable on 'X5', but occurs on all ships) and keep the target ship stationary if possible.
  3. Aim directly at the target ship and fire; observe shots tending to pass above the ship due to an offset aim point/target marker.
  4. Fire at various parts of the ship/shield; note that damage often only registers when hitting a small area near the front of the ship.
Expected Result

The ship's collision/hitboxes and aim-assist target point should align with the visible ship/shield, and any projectile impact on the ship/shield should consistently register damage according to shield/armor rules.

Ship Information

Size

All Ships

Original Report
Title: A hitbox error that appears out of nowhere and a targeting error that causes a shot to not damage ships upon impact.

Game Version:
Live 2026.02.26.117

Category: Siege Lar 4

Description:
You can see it, yes, it's more noticeable on the X5, but all ships have the same problem, it's just not as pronounced as on the X5.

You aim at me, and even if I don't move, the shots automatically go above my ship because the hitbox, or the marker where the shots automatically aim, is offset from the ship. It's at the front and bottom in the case of the X5, right where the front arms are when it does the arm movement animation.

On the other ships, it's at the front. That's why there's a precise moment when you can actually do damage.

If the shot doesn't hit a small point at the front of the ships, it doesn't do damage, even if it hits the ship's shield.

The same thing happens in races, which is why they disabled the shots; sometimes you could do damage and sometimes you couldn't, making it unfair.
Quick Edit

Developer access only

Metadata

Classification

Combat

Version

Live 2026.02.26.117

Frequency

Sometimes

Source

Discord

Original Language

English

Discord User

darkvoid963

Impact Score

57

Duplicate Count

1

Comments (0)

No comments yet

Sign in to leave a comment