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Medium
statuses.Fixed
UE5

Excessive camera shake when taking damage in Dogfight Training

Description

In Dogfight Training, when the player's ship is hit by enemy fire, the camera shake/intensity is extremely strong and makes aiming nearly impossible. The feedback effect is desirable but needs a major reduction (player suggests ~80–90%) to avoid becoming frustrating and overly disruptive during sustained fire.

Game Location

Category

DOGFIGHT

Mode

DOGFIGHT TRAINING

Maps

TRAINER STATION

Steps to Reproduce
  1. Launch the game on Live cl128-dogfight-fullcook-20261006-r1.
  2. Enter DOGFIGHT TRAINING (Trainer Station).
  3. Engage an enemy ship and allow it to hit your ship with its weapons.
  4. Try to aim and return fire while being hit repeatedly.
Expected Result

Camera shake provides readable hit feedback but at a controlled intensity that does not prevent aiming (e.g., reduced by ~80–90% compared to current).

Original Report
in dogfight training

Live version: cl128-dogfight-fullcook-20261006-r1

When an enemy ship's fire hits you, the player's camera shakes violently, making it much harder to aim at and hit enemy ships.

The effect is good—and I think it's necessary—but it would be great if it were significantly reduced, say by 80–90%.

That way, the difficulty increases slightly when enemies are firing at you, without making it annoying or nearly impossible to destroy enemy ships while under fire.
Quick Edit

Developer access only

Metadata

Classification

Controls

Version

Live cl128-dogfight-fullcook-20261006-r1

Fixed in Version

Oct 12

Frequency

Always

Source

AI Analysis

Original Language

English

Impact Score

55
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