Excessive camera shake when taking damage in Dogfight Training
In Dogfight Training, when the player's ship is hit by enemy fire, the camera shake/intensity is extremely strong and makes aiming nearly impossible. The feedback effect is desirable but needs a major reduction (player suggests ~80–90%) to avoid becoming frustrating and overly disruptive during sustained fire.
Category
DOGFIGHT
Mode
DOGFIGHT TRAINING
Maps
TRAINER STATION
- Launch the game on Live cl128-dogfight-fullcook-20261006-r1.
- Enter DOGFIGHT TRAINING (Trainer Station).
- Engage an enemy ship and allow it to hit your ship with its weapons.
- Try to aim and return fire while being hit repeatedly.
Camera shake provides readable hit feedback but at a controlled intensity that does not prevent aiming (e.g., reduced by ~80–90% compared to current).
in dogfight training Live version: cl128-dogfight-fullcook-20261006-r1 When an enemy ship's fire hits you, the player's camera shakes violently, making it much harder to aim at and hit enemy ships. The effect is good—and I think it's necessary—but it would be great if it were significantly reduced, say by 80–90%. That way, the difficulty increases slightly when enemies are firing at you, without making it annoying or nearly impossible to destroy enemy ships while under fire.
Developer access only
Classification
Controls
Version
Live cl128-dogfight-fullcook-20261006-r1
Fixed in Version
Oct 12
Frequency
Always
Source
AI Analysis
Original Language
English
Impact Score
Duplicate Count
1
Linked Duplicates (newest first):
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