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Low
statuses.Fixed
UE5

Turret camera switch (C) offsets camera backward and obstructs visibility

Description

In DOGFIGHT while occupying a turret, pressing C to switch the camera moves the view slightly backward from the intended position. After switching, visibility becomes restricted as if the camera is clipping into turret geometry or being blocked.

Game Location

Category

DOGFIGHT

Steps to Reproduce
  1. Start a DOGFIGHT session.
  2. Enter/occupy a turret seat.
  3. Press C to switch camera view.
  4. Observe that the camera position shifts backward and the view becomes partially/fully obstructed.
Expected Result

Switching camera views in a turret should keep the correct intended camera transform and maintain a clear, unobstructed view.

Media Attachments

Images (1)

Original Report
9. Turret Camera Switch Causes Offset and Restricted Visibility

Live version: cl140-pov-layout-fullcook-20261008-r1

Category: Camera / Turrets
DOGFIGHT

Description

While inside a turret, pressing C to switch the camera causes the camera to move slightly backward from its original position. After the transition, visibility becomes restricted or appears blocked.

Steps to reproduce

Enter a turret.

Press C to switch the camera.

Observe the camera position and visibility.

Actual result: The camera shifts backward and visibility becomes obstructed.

Expected result: Switching camera views should preserve the intended camera position and provide a clear, unobstructed view.
Quick Edit

Developer access only

Metadata

Classification

Controls

Version

Live version: cl140-pov-layout-fullcook-20261008-r1

Fixed in Version

Oct 12

Frequency

Always

Source

AI Analysis

Original Language

English

Impact Score

50
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