Back to Bugs
Low
statuses.Fixed
UE5Turret camera switch (C) offsets camera backward and obstructs visibility
Description
In DOGFIGHT while occupying a turret, pressing C to switch the camera moves the view slightly backward from the intended position. After switching, visibility becomes restricted as if the camera is clipping into turret geometry or being blocked.
Game Location
Category
DOGFIGHT
Steps to Reproduce
- Start a DOGFIGHT session.
- Enter/occupy a turret seat.
- Press C to switch camera view.
- Observe that the camera position shifts backward and the view becomes partially/fully obstructed.
Expected Result
Switching camera views in a turret should keep the correct intended camera transform and maintain a clear, unobstructed view.
Media Attachments
Images (1)
Original Report
9. Turret Camera Switch Causes Offset and Restricted Visibility Live version: cl140-pov-layout-fullcook-20261008-r1 Category: Camera / Turrets DOGFIGHT Description While inside a turret, pressing C to switch the camera causes the camera to move slightly backward from its original position. After the transition, visibility becomes restricted or appears blocked. Steps to reproduce Enter a turret. Press C to switch the camera. Observe the camera position and visibility. Actual result: The camera shifts backward and visibility becomes obstructed. Expected result: Switching camera views should preserve the intended camera position and provide a clear, unobstructed view.
Quick Edit
Developer access only
Metadata
Classification
Controls
Version
Live version: cl140-pov-layout-fullcook-20261008-r1
Fixed in Version
Oct 12
Frequency
Always
Source
AI Analysis
Original Language
English
Impact Score
50
Comments (0)
No comments yet
Sign in to leave a comment